A Brief History
Capture the flag has been around for a long time. People have played it with a number of tools, toys and devices. When it comes to Nerf, there isn’t much difference other than choosing which blasters to use.
Rules at a Glance
The Complete Rules to Nerf Capture the Flag
Players must be divided into two teams of relative equal size. Teams will take a flag and put it in their base. Once the teams are set, the game begins.
Gameplay for Nerf Capture The Flag
Once the game begins, teams will need to strategize on how to capture the other team’s flag, while defending their own flag.
As the darts start flying, players will need to avoid getting hit. If a player is hit, they must raise their hand and walk back to their own base. Once a hit player is at their base, they’ll need to count to 15 before entering the battle again.
If a player holding the flag is hit by a dart, the flag is immediately dropped. The flag can be picked up by either team. If a player from the team whose flag was stolen recovers the flag, they have to bring it back to base.
The game will continue until one of the flags is captured, or until a predetermined time limit is reached.
It’s important to define the bounds of play. To keep the game fair, having a set area like a park or indoor play zone is key to keeping the game moving.
More Information about Nerf Capture the Flag
These are the rules, but they can be modified and adapted to suit your needs. Larger games will require more organization and rules can be tweaked to make games last longer or shorter. For instance, they can add a time limit to games to force more interaction between the teams. Other people can create more than 2 teams so there are different factions looking to take flags and create chaos when multiple teams meet at a flashpoint.
The Best Nerf Guns for Capture the Flag
The thing to remember about a Nerf capture the flag battle is to have fun. Some players take it very seriously and gear up for all out Nerf war. Players in the serious category typically like to carry a primary blaster, usually one with easily changeable dart magazines. They’ll also carry a sidearm or a secondary blaster that is a last resort for an intense battle over a flad. To carry it all, players will wear tactical vests that can hold all their gear.